That's No Moon: A AAA studio founded by ancient Naughty Dog, Bungie, Infinity Ward, financed by Smilegate

Here are coming that's No Moon, a two-fashioned studio between Los Angeles and San Diego, who can boast of having to bring together some "exs" at the prestigious course , since we count among his first members Barry Genova ( SOCOM, Destiny), Jacob Minkoff (The Last of Us, Call of Duty), Max Dyckhoff (Halo, Uncharted), Toby Ow (Death Stranding, Days Gone), and a much too long list to be cited in detail.

IT'S TOO BIG TO BE A SPACE STATION

With no less than 27 vacancies, ranging from the chara-designer to the narrative producer through the director of sound, the young structure assumes his ambitions, and allows them to have the means, since the SMILEGATE publisher ( Responsible among others from a certaincrossfire) has already invested the trifle of $ 100 million. **

So many hopes are allowed, the promise of to the moon is all the more beautiful as the studio is countercurrent in the current trend, based on multiplayer at all costs and risky microtransactions:

We are a new AAA independent development studio, founded to build a new generation of narrative adventures and designed to lay the basics of a new kind. We believed in the importance of solo games, and think that narration and gameplay are not two distinct ideas, but rather complementary notions. Our common vision is to create captivating stories and characters with high emotional resonance that are not only entertaining, but that arouse reflection. We want to create experiences that will stay long in mind, even after placing the joystick.

CEO and co-founder Michael Mumbauer explains wanting to reach the hundreds of employees from 2022, and hopes to recruit other veterans from the industry, but also young graduates, to honor the promise to highlight a certain diversity .

at low the infernal rates

The promises are numerous, and do not stop in so good way, since the creative director and co-founder Taylor Kurosaki explained yesterday to our colleagues Depolygon want to put an end to certain old practices of the industry, those who drain the Small hands:

Endless Space 2 New Player's Guide - Part 1

The team will break down its games into pieces - whether they are missions, levels or sections - and prioritize each element according to priorities. In this way, when things get complicated, the least priority items can be cut, rather than letting the team get roven to complete key parts of the game at the very last moment.

Given their journey, we imagine that they all already drooled. No date or even index on the first site already underway within that's No Moon, you will have all the time to tell us whether to see in this quote Obi-Wan Kenobien more than a simple wink. The comments are there for that. And for once, nobody will have a bad feeling ...

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