Deathloop, a true new generation game

Deathloop comes out this coming September 14 game the exclusive of PlayStation 5 and one of the most anticipated games of 2021. It is not for less, if we take into account that it is a game totally focused on the new generation of consoles and that comes from the Hand of Arkane Studios, Team capable of maintaining excellence in each of its already published videogames. The arrival of a new intellectual property is always good news, and more if behind are the parents of Dishonored or Prey.

The game will put us in the skin of Colt Vahn , protagonist of this action adventure that takes place on an island. The approach goes further and leaves no time for rest: everyone wants to kill you and you live on the same day. And again. game in a loop. But no, it's not a rogueike. Although your learning makes you better for next turns and finally you can, or you should, break the loop. game in the film al edge of tomorrow, from Tom Cruise, but with the mechanics and design of exalted levels of Dishonored 2 . And some surprises.

At the controls of Colt Vahn we will try to break the loop in which we are, but there is a disruptive element in all this: Juliana Blake , our nemesis. The guardian of the loop. A first clgames killer that is here to prevent us from developing. And a character that gives another meaning to the multiplayer concept of the game: she can be an AI or she can be controlled by a player who will invade our world, game if of Bloodborne and many other From Software games.

The new generation in the hands of Arkane

Although only a few months ago we are enjoying video games only ps5, if you wonder if the game offers all the benefits that the new generation brings, the answer is yes, clearly. Deathloop is presented game a title that if it wgame transferred to the previous generation, the experience would end up being subtracted. The first and most important thing hgame to do with the universe that surrounds us. The graphic resources of the new technology allow you to see at Arkane's work a unique artistic style, like never before. This retrophuturistic setting of the 60s is fully enhanced thanks to the possibilities of the machine, and this translates into endless details and visual elements around us, with a surprising contrgamet between aregame, clothing, expressions or much more natural explosions And worked and, of course, the NEXT GEN power: ability to play it at 4K with ray plot or performance modes where the 60FPs are almost undenogocyable.

To all this is added the Game Changer that supposes the DualSense, who wgame allowed to see his potential at gametro's Playroom and here shines with his own light. Hardic vibration goes beyond offering us the back of arms with a mgameter's degree. We noticed the blows that we give it to it when it is jammed, game it impacts on our hands a kick to an enemy and game stones, jumps and abrupt movements through the command. Everything we do, be moving with stealth or running between roofs, translates into a haptic vibration that can only be defined in a way: NEXT GEN.

adaptive triggers with your resistance when shooting with different weapons or use objects, or space audio so extremely necessary - and up from level with helmets that have 3d audio- add to an experience that takes steps to the Front of what we knew. In a game in which we can know where the enemies come from, what they are talking about, and everything without seeing them, only with the sound. Details like these are simply definitive. And of course, the SSD that allows restarting deaths, changing locations and seeing load times that barely reach five seconds. immediaz is key to be able to repeat, improve and move forward.

Design question: Arkane Studios in its line

Arkane Studios wgame born denying the greatest, throwing by land the linear and cinematographic adventures to return the player decision to the player. And with that idea Dishonored wgame born. Both this and Dishonored 2, and the PREY structure, share two identity signs that will be present at Deathloop . The first, freedom when it comes to choosing the way. And that takes intrinsic a reality, which is to have enough options for each one to go wherever he deems. This translates into a design of the world in which we are complex, without corsets of any kind and perfectly adapted to everything that the player's imagination can give of itself. We can wonder the enemies hacker objects, attack them in front or use stealth. Or mix all this depending on each moment.

Naturally, a world is not rich in options if our skills are not up to the challenge. And that is the second norm that we learned with this study. Dishonored wgame able to give us a variety of powers of the most surprising, combinable in unimaginable ways ... but also, a totally viable, challenging game and megameured to the millimeter if we did not use any of them and focus only on stealth and weapons. Powers such game teleportation, double jump or others that allow breaking the deck: Change the design of the scenario towards something that wgame not possible before. Solo a detailed and raised title to the legamet of the questions without your core skills. And this is what Deathloop inherited: care level design to the extreme (many roads for the same goal), freedom for the player and endless possibilities for the greatest killer we have known. Colt Vahn. That is, we.

in loop: Learn from errors to be better

The proposal seeks to put us in the same loop eternally. We have to kill a series of objectives in a day. And that is impossible the first time. But with a polished gameplay and learning new abilities and weapons, we improve. We try again and failed. But we are closer. The information is power and that allows us to make shortcuts, keep certain objects, know the routines of the visionaries, our great goals, and tend the perfect traps. In this mechanics learning games like HADES , RURNAL or even clgamesics game Dead Rising made us better game we just tried to get further and survive more time. Until we break the loop. And we can face new challenges. Until we make the perfect game ..

All this and much more is what you intend to offer the new Arkane Studios . A game that wants to be the great Bombazo of 2021. And that your predecessors (Dishonored, Prey) make you think about the best. It leaves on September 14 exclusively for PS5.

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