Ori and the will of the Irlant the story packs a much bigger topic as the first game


Thomas Mahler, co-founder of Moon Studios, talks about how the story of Will of the Wisps differs from the predecessor.

Ori and the blind forest awarded in many areas, and one of the most outstanding was the resonant narrative and telling stories. Its continuation, ori and the will of the irradiation builds on these basics and would like to offer a similarly moving experience, but this task is done in a very different way.

How different exactly? Thomas Mahler, co-founder of Moon Studios, recently talked to Gamespot about it in an interview about the upcoming Metroidvania platform. When asked if Wille of the virtue of the history deals with similar topics such as _Blinder Wald Mahler - obviously not ready to say too much to avoid spoiler - mentioned that the game treats much larger topics and ideas, rather than only To concentrate something to specific.

I would say the story goes in a different direction, said Mahler. Of course, I would like to betray nothing at this point. I think this time it is a much bigger topic, in which it is more about life in general and not a certain thing. I do not really want to say more.

Our review of ori and the will of the Irlant We have just gone live and we were full of praise for almost every aspect of the entire experience - the story was something we were very positive. Here you can read our complete impressions.

Ori and the will of the missilant is available in a few hours for the Xbox One and the PC on March 11th. More details about the game are available in our last interview with the developers.

Tags: Microsoft, Moon Studios, Ori and the Will of Welcoming, PC, Xbox One

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